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In Theory: why cloud gaming is coming home

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  • In Theory: why cloud gaming is coming home

    Having failed to find a sustainable business model in its original form, cloud gaming technology is coming home. By the end of the year, several major manufacturers will be offering players the ability to stream gameplay from PCs to mobile devices and set-top boxes in the home - with next-gen consoles perfectly positioned to follow suit.
    Nvidia has already revealed its plans with the intriguing Project Shield announcement at CES last month. Integrating a state-of-the-art mobile processor in the form of Tegra 4, Shield not only allows for Android gaming on the move but also connects via WiFi to a GeForce "Kepler" GTX-equipped PC, allowing for any game to be streamed over a home network onto the handheld. Valve is set to follow suit with its entry-level Steambox, which in concept sounds very similar indeed to the OnLive microconsole - a low-power device designed for media streaming and equipped with interfaces for gaming controllers.
    It's a fascinating turn of events - two very different takes on gameplay streaming tech from two major players in the industry. Valve believes that the traditional PC form factor doesn't really work in the living room, so the entry-level Steambox is a small, unassuming set-top box style arrangement that simply relocates gameplay hosted on the bedroom/office PC into the lounge. For its part, Nvidia retains the same networked PC element, but adds in Wii U-style functionality, allowing gamers to play their PC titles anywhere within range on what it describes as a Retina-level display.
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