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Assassin's Creed 3: The Tyranny of King Washington - Episode 1 review

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  • Assassin's Creed 3: The Tyranny of King Washington - Episode 1 review

    The Tyranny of King Washington feels like an experiment. Freed by its alternate timeline setting, this add-on campaign for Assassin's Creed 3 risks potentially game-breaking new mechanics and weaves a fantastical story punctuated by hallucinogenic interludes. Another test is Tyranny's delivery in monthly episodes, meaning you will need to part with not one but three chunks of change to play it (and Ubisoft is already trying to selling you a whole Assassin's Creed game every year!). You're likely to have questions. Thankfully, so does Assassin's Creed 3's hero, Connor.
    The Infamy, part one of Tyranny's three-month series, opens with a confused Connor waking up to a very different world. Connor aptly acts the role of player surrogate as you uncover a darker landscape ruled over by the newly-crowned King Washington. The mad monarch has a mind-controlling Apple of Eden, and Connor's mum - last seen alive in the main game's opening act - has become embroiled in a plot to stop him.
    History has been changed so that events which both players and Connor will remember have been undone. (To be accurate, he's neither an assassin nor named Connor in this timeline - the story refers to him by his original Native American title Ratonhnhaké:ton.) By uprooting the story, Tyranny feels a much more urgent and goal-driven affair, with a black-and-white threat to conquer that is more tangible than the series' usual moral conflict between secret societies.
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