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Several staffers on Aliens: Colonial Marines spill the beans on what went wrong - rep

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  • Several staffers on Aliens: Colonial Marines spill the beans on what went wrong - rep

    Aliens: Colonial Marines is heavily regarded as one of the biggest train wrecks in gaming history. Criticisms have run rampant from its shoddy critical reception to gamers crying afoul of its pre-release demo not being at all representative of the final product. While publisher Sega and developers Gearbox and TimeGate haven't officially responded to the game's poor reception - and are probably buried under a mountain of non-disclosure agreements - several staffers agreed to anonymously speak to Kotaku to outline what went wrong with the highly-anticipated sci-fi shooter.
    It began when Sega purchased the rights to make two Alien games in 2006: an RPG from Obsidian, and an FPS from Gearbox, who was then mostly known for developing Brothers in Arms and Half-Life expansions Opposing Force and Blue Shift. Unfortunately, Sega wasn't doing so hot financially in 2009 and it had to cut its RPG loose. (Curiously, no mention is made of Sega's pretty good 2011 DS game, Aliens: Infestation).
    It was around this time that Gearbox made it to the big-time with Borderlands, a massive critical success that exceeded the studio's sales expectations. It then decided to focus all of its attention on Borderlands 2, so it outsourced the Aliens game to Section 8: Prejudice developer TimeGate in November 2010.
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