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Why Silent Hill 2 is still the most disturbing game ever made

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  • Why Silent Hill 2 is still the most disturbing game ever made

    This week we learned that Hideo Kojima and Guillermo Del Toro are collaborating on a new game in the Silent Hill series. Despite both men having a reputation for attaching themselves to projects that either take years to materialise, if they happen at all, I'm going to go out on a limb and say that this could be the best thing to happen to Silent Hill in over a decade. Why? Because both Kojima and Del Toro are into weird stuff.
    Silent Hill needs to be weird. Properly weird. The recent sequels - basically everything from Silent Hill 4 onwards - have just copied the surface grunginess of the series; the twitching stitched-up nurses, the rust and ash textures, the constant fog. What they've missed is the weirdness.
    Let me explain, for those who have never played Silent Hill 2, or those who only ever played it once. One of the secret endings to Silent Hill 2 can only be achieved once you've earned all the proper endings on one save file - playing the game through to completion three times in subtly different ways. Then you have to find a key that only appears under these circumstances, and use it to open a special room.
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