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Darwin and Dark Souls: evolving the tactical RPG with Natural Doctrine

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  • Darwin and Dark Souls: evolving the tactical RPG with Natural Doctrine

    Natural Doctrine is a game about Darwin and a game about huge robots with gears for shoulders. If that sounds intriguing, here's something else to excite you: it's also being pitched as a weird blend of Tactics Ogre and Dark Souls.
    Additional good news? "We like to say that with this game, the story serves the gameplay rather than vice versa," explains Alan Costa, the assistant producer at NIS America, the tactical RPG's Western publisher. "It's very gameplay focused, very systems focused. There is a story, there are characters, you do follow them through a journey. In the end of the day, though, that's just to entice the player to keep learning more about the systems and the gameplay."
    This is all the work of Kensuke Tanaka, a producer who's most famous for working under legendary designer Yasumi Matsuno on games like Vagrant Story and - hey! - Tactics Ogre. "Mr Tanaka felt the current Japanese market was stagnant," says Costa. "It didn't offer a lot of real gameplay, it's just clicking your way through from point A to point B."
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