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Face-Off: Diablo 3: Ultimate Evil Edition

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  • Face-Off: Diablo 3: Ultimate Evil Edition

    With a full 1080p full HD resolution now in place for Diablo 3 on both PS4 and Xbox One, the time has come to investigate each in their fully updated states. After all, we've seen performance drops on Microsoft's platform since its bump from 900p to 1080p, but does Sony's hardware suffer similar issues at the same stress points? And from a visual perspective, does Blizzard keep all the bells and whistles of a maxed-out PC playthrough for each?
    Arriving just a few days ahead of the European launch, both platforms are prepped for a day one patch to resolve separate issues. On the PS4 side (and to a lesser extent Xbox One), a bug that once caused frame-rate dipsto animation and effects rendering is now entirely fixed (as of patch C.2.0.9.26396, seen on its splash screen). The net result? We no longer see drops to the low 40fps range on PS4, and instead, we're thrilled to see a perfect 60fps during all our test sections.
    And as ever, Sony's platform runs at the full 1920x1080 native frame-buffer, backed up by what appears to be post-process anti-aliasing focused on high contrast edges. Only in specific scenes, such as the sandy Caldeum Bazaar hub area, do we see any stair-stepping; in this case across dangling palm tree leaves or stacks of wheat grain in the corners. But for dungeon-crawling in the main, the murk and grime of each new area avoids these strong, alias-inducing contrasts.
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