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inFamous: First Light review

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  • inFamous: First Light review

    When is DLC not DLC? When it's also a standalone game. That's the case for First Light, in which you play as Abigail "Fetch" Walker, a character you met in inFamous: Second Son - unless you didn't play it. This game doesn't really mind one way or another, and although the broader context of inFamous' world of Conduits and DUP will be hard to discern from this bite-sized spin-off, there's no reason it can't serve as your introduction to the series.
    A prequel, First Light switches between two time periods. One takes place just before the events of Second Son and finds Fetch being quizzed and trained by Augustine, scheming head of the Department of Unified Protection, in the secret Curdun Cay base. The bulk of the game is set two years prior, on a smaller version of the same Seattle map from the original game, and explains how Fetch came to be in DUP custody.
    As a framing device, the split serves its purpose and also allows for new powers to be introduced and mastered without clogging up the core storyline. Rather bizarrely, it does mean you're learning new powers in the future that you then use in the past, but the game explains this by saying that Fetch is holding out on Augustine and not revealing her full range of powers. That's a weird decision, since these powers are useful and there's no reason why she wouldn't use them in the past. It doesn't make any difference in gameplay terms, of course, but it's a shame you have to disengage from the story's timeline in order for it to make sense.
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