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Until Dawn may be the horror-themed Heavy Rain you've been waiting for

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  • Until Dawn may be the horror-themed Heavy Rain you've been waiting for

    In the dark din of Sony's Gamescom booth, I was waiting patiently. Conditions were perfect. With only an occasional flicker of the spectres wandering through Until Dawn's creaking halls, my gaze was fixed on an unsuspecting person playing right next to me. This punter, headphones cranked up loud and deep in the throes of Supermassive Games' choose-your-own-Cabin-in-the-Woods adventure, was going down the very same road I had taken. Excellent.
    It's a setup that takes no time at all to grasp. Especially so if you enjoyed Quantic Dreams' cinematic Heavy Rain, from which, even down to the title screen's focus on a beautifully mo-capped Hayden Panettiere, it clearly takes a few pointers. And much like that divisive 2010 release, narrative and decision-making form the bread and butter of Until Dawn's appeal, where no single adventure is set to be quite the same.
    In turn, you command one of eight American teens during a mountain lodge getaway, which - would you believe it - takes a turn for the grim and gruesome. With dialogue trees, hidden clues and item pickups to be found, the story's course promises to adapt to your actions, often in some pretty bizarre ways. But crucially, once a character from this starting octet is gone, they're gone for good. Hundreds of possible endings are promised, whether they all survive, face a grisly end, or their fates fall somewhere in-between.
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