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Battlefield 4: The redefinition of Early Access

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  • Battlefield 4: The redefinition of Early Access

    Battlefield 4 might be the strangest high profile video game release I've ever come across. An odd state of affairs, considering it's about nothing more leftfield than shooting people, blowing stuff up and working out what attachment to slap onto your newest, shiniest gun, but Battlefield 4 is strange for reasons that go beyond its premise. A year after its release, it has finally exited its own Early Access period.
    It's been well documented how dreadful Battlefield 4's early days were. For months it fundamentally did not work - endless crashes, hangs, blue screens and level resets. Then, after a series of patches and promises, it got itself into a playable but still frustrating state - issues were less frequent but never entirely absent.
    While it no longer kicked you to the curb on a whim, it was plagued by rubber-banding - the type of latency issue that makes your player character appear to be running forward then yanked back a few paces. Now, after 12 months, DICE has dropped a patch that fundamentally changes how the game plays - its final form, you could say - fixing its final few issues, and dropping in fundamental gameplay changes that hover somewhere in between progression and apology.
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