Announcement

Collapse
No announcement yet.

The making of Forza Horizon 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The making of Forza Horizon 2

    It's the tech interview we've been chasing down for a while now - especially in the wake of that superb playable demo, released a few weeks back. Forza Horizon 2 improves on the raw, unadulterated fun of its predecessor - an intoxicating fusion of arcade-style gameplay based on the intricate Forza Motorsport simulation - and melds it with some of the most impressive rendering technology yet seen on the eighth generation of games consoles.
    We've interviewed developer Playground Games before of course, when the original Forza Horizon debuted towards the end of the Xbox 360's lifecycle. It remains a remarkable story - the creation of a brand new studio located thousands of miles away from the Forza development mother base, immediately handed the keys to one of the most valuable franchises in console gaming. It was a calculated gamble by Microsoft and Turn 10, yielding instantly impressive results.
    The story this time is very different. There's a sense of confidence and accomplishment about this new Forza sequel. Playground Games is established, and it has the benefit of handing in its first Xbox One title almost a full year after the hardware shipped, while also benefiting from experience with the platform inherited from Turn 10. And that's where our interview begins.
    Read more…


    More...
Working...
X