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Why variety is key for Company of Heroes 2: Ardennes Assault

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  • Why variety is key for Company of Heroes 2: Ardennes Assault

    At the end of the campaign in any good strategy title there usually comes a warm fuzzy feeling of having triumphed against increasingly overwhelming odds. Sadly, this is often tinged with the knowledge that there's little reason to go back and repeat the experience. Some of those people take their fight online to battle against the tougher opposition of human intelligence but others simply drift away, moving on to a new, authored challenge elsewhere.
    Company of Heroes 2: Ardennes Assault is aimed at giving the latter group a reason to return to the beginning; to fight the good fight using different tactics, different soldiers and to experience a different series of random events embedded in the story of three varied commanders. Like the troops it depicts, this single-player standalone expansion to Relic's 2013 RTS Company of Heroes 2 does this using a variety of different tactics.
    The first is the companies themselves, of which game director Quinn Duffy recently gave an overview at EGX along with a practical demonstration of how the three differ in approach. You'll be utilising all three companies in any one game but must choose which to take into battle on a mission-by-mission basis. By promoting the use of the veterans of the Able Airborne Company, the vehicular strengths of the mechanised Baker Company and the bullish use of ordinance by the support-based Dog Company, the intention is to have them feel different enough that tackling the same missions with each will result in a naturally varied approach.
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