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Hyper Light Drifter: Exploring October's beta

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  • Hyper Light Drifter: Exploring October's beta

    What's the best way to describe Hyper Light Drifter's art style? It's the art, after all, that immediately excites. The world of this action RPG is organic and day-dreamy, but it's also tartly technological. Grottoes and forests and shattered twists of circuitry thread together and entangle. Heart Machine - the name of the developer - is also the phrase that ultimately seems to get at it most precisely: messy life meets cold hardware.
    The whole thing's been given a crunchy megalithic weight, too. This is one of those games about exploring a broken and ancient world, rooting around in the debris and discovering its awful secrets.
    I begin the current backer demo - popular demand has extended its run for the entire length of October, but it's only available on PC and Mac - in what can only really be described as a glade, and how many of those do you see anymore? A temple's gaping entrance beckons. The stones here are battered cubes, riddled with traces of primeval machinery. The doors have faces like Transformers and there are the dark, gloopy remains of experimental life floating, dead, in the crimson fluid that fills a handful of specimen tubes.
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