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Jade's Empire

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  • Jade's Empire

    Every week we present you an article from our archive - either for you to discover for the first time, or to get reacquainted with. This Sunday, in light of her departure from Ubisoft Toronto, we present Simon Parkin's profile of Jade Raymond, originally published in 2012.
    Eight months pregnant with her first daughter, Jade Raymond received a call from her boss requesting she come to work for a meeting. "I knew that Ubisoft was establishing a new studio in Toronto, but I never imagined they would offer me the chance to run it," she says. "I always thought eventually I would like to start my own studio, but presumed it would be farther down the line. So yes, the offer came as something of a shock."
    That was two years ago, time that Raymond has spent assembling a team of over 200 staff, many of whom joined her in the move from Ubisoft Montreal to work on the new studio's first announced project, Splinter Cell. For some women, pregnancy is an opportunity to press pause on a career. But for Raymond, childbearing has only served to heighten her passion towards her vocation. As we sit down to talk in San Francisco, she's six months pregnant with her second child. Nevertheless, her opening, impassioned call to arms for developers to find new meaning in games belies that fact just as effectively as her slender frame.
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