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Chaos Reborn is a case study in how to revive a classic

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  • Chaos Reborn is a case study in how to revive a classic

    I love Chaos. It's the greatest game ever made. If you scroll down to my little author bio at the bottom of this feature, you'll see that this is a line I've been peddling for quite some time.
    Chaos, originally released for the ZX Spectrum in 1985, is brilliant because it creates complex wonders out of very simple rules. Unusually for a fantasy game, that title isn't just used because it sounds cool, but because it sums up the gameplay - and also one of the inescapable laws of the universe - in a single word.
    You started with a completely black screen, and between 2 and 8 wizards spaced evenly around the edge. Each wizard has a random selection of spells - some will conjure creatures, others will create hazards or summon enchanted weapons or armour. Each wizard takes it in turn to cast a spell, and then move and attack the others. Last wizard standing wins.
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