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Elegy for a Dead World review

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  • Elegy for a Dead World review

    Writers oscillate between the state of inspiration and distraction. Inspiration comes unannounced and often at inconvenient times, carried on a song, in a face, with a moment of fear or of passion. It's brought by the weather or found atop a mountain, in death, a betrayal and a hundred million other moments of sudden or lingering experience. Distraction, meanwhile, taps at the window incessantly, crashing through the door to fill the gaps between inspiration with its greedy bulk and Jezebel eyes.
    Programmes designed to aid writing on a computer target one of these two states. They might aim to eliminate distraction by, for example, preventing access to the internet on your computer or clearing the word processor of its cluttering buttons. Or, like Elegy for a Dead World, they aim to trigger inspiration. In this Kickstartered game's case, the hopeful trigger is a series of alien scenes, loosely inspired by the Romantic poets Shelley, Keats and Byron and the scenery of Kubrick and Scott's science fiction films. You're deposited in one of three worlds, asked to explore and, every now and again, prompted to write a little about what you've seen or thought.
    The three worlds are varied but similar in their eerie, forsaken state. Each was once home to a civilisation, now deceased and departed, evidenced by the debris and detritus they left: straw hovels, smooth towers, statues and gravestones. Despite the futuristic aesthetic, your role is truly that of the Romantic: you're encouraged to write specifically about the scenery, to imagine what lives were spent and lost here amongst the sweltering dunes of Shelley's world, or the cold tundra of Byron's.
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