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Face-Off: Metal Gear Solid 5: Ground Zeroes on PC

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  • Face-Off: Metal Gear Solid 5: Ground Zeroes on PC

    Nine extra months in development, the PC's first Fox Engine title vindicates the wait with visual upgrades over the well-received PS4 and Xbox One versions. There are plenty of added features on paper, from its improved lighting via an increase in deferred lights per scene, enhanced level of detail (LOD) settings, and even higher grade effects and shadows. But to what extent is its 'extra high' preset different to the current-gen releases - and what kind of graphics hardware does it take to run?
    With almost every cinematic rendered in-engine, it's no surprise that Ground Zeroes weighs in with a lean 3GB download. Thanks to its laser focus on a single environment, Kojima Productions also manages to achieve an incredible level of polish here, and in line with the console experience there are no glitches, lockups, or untoward stutters during our testing. As a bedrock for what will come in The Phantom Pain, our first impression is one of a very smooth, graceful transition to PC, backed by a bevy of settings for effects, post-processing tricks, textures, screen space ambient occlusion, and lighting.
    On the surface, the range of options here feels complete, perhaps barring the absence of a field of view slider. However, it's only through trial and error that the impact of each setting becomes truly apparent - with some curious trade-offs at the highest presets that may not suit everyone. With no .ini file in the Steam directory to tinker at a more granular level, this leaves us at the developer's mercy when it comes to the suggested bars for quality.
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