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Face-Off: Mortal Kombat X

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  • Face-Off: Mortal Kombat X

    Though soon to launch on last-gen consoles as well, Mortal Kombat X has the distinction of being the first in the series to take specific advantage of PlayStation 4 and Xbox One. Based on early reports, development began before the Unreal Engine 4 was available, and so NetherRealm Studios' fighter builds further on a heavily customised version of UE3 designed to target 60fps. Despite not using the latest build of Epic Games' middleware, the technology allows for a true generational leap in graphical quality over 2011's self-titled Mortal Kombat reboot - the game featuring considerably more detailed character models, environments, and a liberal increase in the use of post-processing effects and lighting.
    According to an enthusiastic tweet by creative director Ed Boon, native 1920x1080 visuals and a 60fps update are the goal for Mortal Kombat X. However the reality is somewhat more complicated, as the resolution does vary between platforms while frame-rates fall short of the desired 60fps ideal in a number of areas. Booting up the PS4 version for the first time, we can confirm a 1080p resolution is in place along with anti-aliasing that falls closely in line with standard FXAA. Thankfully, sub-pixel heavy structures in Mortal Kombat X are rare - an aspect that post-process AA algorithms usually fail to correct - and so the use of FXAA works well in addressing the subject matter. However, some light texture blurring is present as a side-effect, meaning fine details in the artwork don't pop out as noticeably as they could do.
    In comparison, the presentation of the Xbox One release isn't quite as refined: details are softer while edges feature a slight fuzziness not visible on the PS4 game's native 1080p image. In this case, pixel counting strongly indicates a drop in horizontal resolution, which hovers in the region of 1360x1080 to 1344x1080 instead of the more common 900p setup used on the platform. Anti-aliasing appears identical to the PS4 game, and the coverage provided by the FXAA helps to smooth over upscaling artefacts to a degree.
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