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Lego Worlds lays solid foundations but currently lacks any structure

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  • Lego Worlds lays solid foundations but currently lacks any structure

    Everyone remembers their first night in Minecraft: the race to build shelter, the hurried scramble for resources, the need to quickly deploy skills learned during the game's brief tutorial. Lego Worlds - a new take on the Minecraft formula from the largest toy company in the world - does not have a tutorial yet. It doesn't require you to build shelter, gather resources or really do much of anything at all. It is a framework for a game, a blueprint for a future experience.
    Lego Worlds has launched via an alpha build, just like Mojang's sandbox, and currently contains a feature-set that sounds identical to Minecraft's own: procedurally-generated customisable worlds, ridable creatures and a day/night cycle. You can even fight troops of skeletons after dark. Developer TT Games' to-do list sounds just as familiar: online multiplayer, subterranean cave networks, AI creatures and underwater gameplay are all on the cards. That said, it is already possible to see how Lego Worlds may end up diverging from Minecraft in its eventual focus - how Lego's vision for the game is already taking it a different place.
    Right now, and with only a single-player mode present, Lego Worlds has shades of Proteus - the procedurally-generated exploration game where you wander landscapes making discoveries. Perhaps due to Lego Worlds' limited feature set, I've spent most of time with the game so far exploring its landscape - tagging Lego props to add to my collection, opening treasure chests full of studs and unlocking vehicles or animal mounts dotted around the landscape.
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