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Kholat review

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  • Kholat review

    Pitched somewhere between the Slender's creepiness and Dear Esther's abstract adventure, Kholat is yet another entry in the 'narrative experience' sub-genre that has exploded on the PC indie scene in the last few years. You know the sort of thing: walk around, get scared, pick up notes and diary entries to add context to your wanderings.
    As an example of this narrow seam of game design, Kholat has several significant advantages, but also some problems that make it hard to stick with in the long term.
    Its main advantage is that it's based on a fantastic real life mystery. The so-called Dyatlov Pass incident happened in 1959, when a group of students hiking in the Ural Mountains failed to return home. They were found on the eastern slopes of Kholat Syakhl, their tent cut open from the inside. Something had led them to flee into the freezing night undressed. Some were found with horrific internal injuries but no evidence of a struggle. Needless to say, colourful details soon got added to the tale: the bodies were radioactive, or had strange patches of inexplicable orange skin. There had been lights in the sky that night, and the locals consider the mountain to be cursed.
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