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Tech Analysis: Halo 3: ODST on Xbox One

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  • Tech Analysis: Halo 3: ODST on Xbox One

    It's been nearly seven months since the troubled launch of Halo: The Master Chief Collection. November 11th 2014 marks the day that Halo fans everywhere were left out in the cold when the game hobbled out of the gate with serious functionality problems. While a number of other high profile releases shipped with nasty bugs, The Master Chief Collection is perhaps the most infamous of all. This is Halo we're talking about, after all. It's the most important franchise in Microsoft's stable. As good as the campaigns are, it's the series' multiplayer action that has kept fans playing for more than a decade now. Unfortunately, while the single-player modes were generally excellent, The Master Chief Collection was simply not fit for purpose when it came to online multiplayer.
    It took a long time for the issues to be resolved, and 343 Industries attempted to smooth things over by offering early adopters a free copy of the Halo 3: ODST remaster as soon it was ready to launch. Six months after that announcement, the promised remaster is finally available for The Master Chief Collection, and with its release comes a new map and another round of changes and improvements.
    Knowing how much has changed since launch, we felt it was high time to check back in on the game and see just how far along the collection has come. This leaves us with two real questions, then - firstly, how is ODST on the Xbox One and, secondly, have the release's larger problems been addressed? Diving right in then, there's no better place to start than the moody, jazz filled streets of New Mombasa with Halo 3: ODST.
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