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Introducing Eco: An ecosystem sim where everyone must nurture a shared planet

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  • Introducing Eco: An ecosystem sim where everyone must nurture a shared planet

    Eco is one of the most ambitious and original concept I've seen in a while. It tasks players with manipulating an ecosystem with one catch: all players on the server are working in the same environment. If the community fails to nurture the nature, it's permadeath for everyone and a new planet is spawned.
    Each time a server is started, it begins at the dawn of civilisation. There will be some ecological disaster looming on the horizon, such as a flood, drought or meteor, several real-time weeks away. The community must advance their civilisation enough to thwart these deadly threats or it's bye bye cruel world for everyone.
    But it won't just be a simple matter of clicking on panels to produce factories. Instead, players will have to use elements of nature. Plants and animals will have their own lives. Raze a forest without replanting it and you'll run out of materials to erect buildings. Eat too many of one kind of fish and they'll become extinct, which will have an adverse effect on those who prey on them. Build a factory too close to a river and you'll pollute it.
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