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Battleborn's co-op entertains, but for how long?

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  • Battleborn's co-op entertains, but for how long?

    The basic idea behind almost all of Battleborn's 25 launch characters can be conveyed in just two words. Sword mage. Jetpack trooper. Chaos witch. Mushroom ninja. Vampire knight. Space elf. Those two words and a lot of bright colours are all there is to them, really, and as archetypes in an online co-operative and competitive shooter, that's probably all they need.
    Battleborn's creators at Gearbox, no strangers to creating their own hybrid genres, describe it as a 'hero shooter' with levelling systems similar to Borderlands, "but on a shorter loop." They still flinch at the word MOBA. "Every time you play a competitive match or co-operative story mission, you start at level one," says the game's creative director Randy Varnell, "so you'll make decisions on how to customise your character, and each character has different trees to explore." The idea is that during any given mission or multiplayer match, players will level up every couple of minutes up to the cap of level ten. Every time you level up, you'll be able to choose one of two new powers from the character's unique DNA-style Helix column.
    The game will offer three 5v5 online multiplayer modes; Incursion, Devastation and Meltdown. Incursion is about defending your base while trying to invade the opposing team's; Devastation is about capturing and holding points, and in Meltdown, I'm told, you're attempting to "get your minion to the goal" while the opposition attempts to do the same.
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