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The Elder Scrolls Online still feels limited in its opening hours

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  • The Elder Scrolls Online still feels limited in its opening hours

    "You can see how making a massively multiplayer version of a popular single-player role-playing game would look like a no-brainer to a publishing executive." So began Oli's review of the PC version of The Elder Scrolls Online in April last year.
    14 months later, and another no-brainer has come to fruition: the console version of the game. After all, The Elder Scrolls series has become a bona fide console blockbuster and, as online connectivity becomes the norm, the PlayStation and Xbox represent fresh territory as yet untouched by the market-warping ubiquity of World of Warcraft where a popular branded MMO might take root.
    Is The Elder Scrolls Online that game? Based on first impressions, probably not. Despite its extended development time, the newly added subtitle Tamriel Unlimited proves sadly ironic. As with the PC original, this version of the franchise's fantasy land feels very limited indeed.
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