Announcement

Collapse
No announcement yet.

Dragon Age Inquisition: The Descent review

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Dragon Age Inquisition: The Descent review

    So, dwarves. Dragon Age's subterranean dwellers were largely absent from Inquisition's main storyline - which sort of makes sense, since it was about fixing a big old crack in the sky. Instead, the underground race are centre stage in The Descent, BioWare's new DLC that is comprosed entirely of a sprawling six-floor dungeon, designed to appeal to and tax even the hardiest of Dragon Age players.
    Where Jaws of Hakkon, Inquisition's first story add-on, focused on a large and varied new area that housed multiple story threads, The Descent narrows BioWare's focus to a single destination and story goal. Something or someone is causing huge earthquakes in the ancient dwarven network of Deep Roads and unleashing hordes of Darkspawn in the process - hordes which someone needs to go squash. Your job is to be that person, investigate the quakes and eventually beat up whatever horrible demon is causing them.
    And so, for the first half of the DLC at least, that's what you do. Your Inquisitor teams up with two new characters, plucky stone shaper Valta and gruff Legion of the Dead commander Lieutenant Renn, who guide you and bicker with each other as your party ventures ever deeper underground. If the gruff tones of Renn sound familiar, that's because the character is voiced by Metal Gear veteran David Hayter, barely concealing his gravelly drawl as Snake. Your regular followers are also along for the ride in a backseat role - they will occasionally chip in with their own dialogue during a couple of key scenes, but you get the feeling this was recorded back alongside Hakkon to ensure they didn't stay entirely silent.
    Read more…


    More...
Working...
X