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Digital Foundry vs Xbox One streaming on Windows 10

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  • Digital Foundry vs Xbox One streaming on Windows 10

    With the launch of Windows 10, Microsoft finally has an answer to Valve, Sony, and Nintendo's own off-TV streaming options - Xbox One Game Streaming. Utilising the Xbox app included with the new OS, Xbox One owners can now play console games on any PC running Windows 10, via their local network. On paper, this seems like an excellent addition to the OS that could enable players to keep gaming even when their primary television is tied up. Unfortunately, a number of issues prevent this feature from truly shining in comparison to its competition.
    The streaming is simple enough to set up - just fire up the new Xbox app and look for the 'game streaming' option on the startup screen. The first time you attempt to stream, the app searches your local network for any available Xbox One consoles which you can promptly select and begin using. A streaming test is available but offers little information outside of 'yes, it will work' or 'no, it won't'. In addition, the option to add your console via IP address exists to support alternative network configurations. In our case, both our primary PC and Xbox One console were connected via Ethernet to the same router but we also sampled the feature over WiFi.
    The app itself is easy to use and supports a number of control and accessory combinations without any additional configuration required. You can either leave your Xbox One pad paired to the console itself or directly connect an Xbox One or Xbox 360 pad to your PC instead. When connected to your PC, it's even possible to use the microphone input along with other similar accessories. The app enables users to monitor bandwidth statistics but currently only 'total bandwidth' is useable - other stats, such as 'end-to-end latency' and 'packets lost' simply display blank containers when engaged.
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