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Face-Off: Zombi

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  • Face-Off: Zombi

    Considered a highlight of the Wii U's hardware launch, developer Straight Right decides that now is the time to give Zombi a run-around on PlayStation 4, Xbox One and PC. The single-player game is in many ways identical, but this budget release does promise some interesting visual tweaks. The question is: does this extend much further than a quick resolution boost to 1080p? And how have Wii U's off-screen controls fared in the move to the more conventional gamepad?
    Using the LyN engine, the game's size is increased four-fold on these new editions - immediately suggesting some major upgrades to asset-work. On PS4, Xbox One and PC the game requires a meaty 22GB download, compared to only 5.6GB on Wii U. On close analysis of the PC game's directory, it's apparent that most of this data is inflated for level assets such as texture maps, while sound files also take up a good chunk of this increased 22GB download.
    In terms of the basic rendering setup, both Xbox One and PS4 now push a native 1920x1080 while the original Wii U version's 1280x720 holds up surprisingly well upscaled in our comparison shots, largely due to the grim, dark London setting. It's fair to say that with a 2.25x boost to native resolution, PS4 and Xbox One offer a cleaner image with superior post-process anti-aliasing - but unfortunately, the chromatic aberration filter (used on all platforms) cuts a lot of the clarity we'd expect from a full 1080p title. The result is a superior presentation overall, but with such heavy filtering, the gains aren't as great as we'd usually expect from the divide.
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