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Face-Off: Grand Theft Auto San Andreas

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  • Face-Off: Grand Theft Auto San Andreas

    It's been over 11 years since the initial launch of Grand Theft Auto: San Andreas on PS2, so it might seem rather odd for it to receive the Digital Foundry Face-Off treatment - but here we are looking at two new PlayStation releases in 2015. First up, there's the somewhat bizarre release of a remastered version of the game for PlayStation 3, arriving a year after the Xbox 360 edition. However, of more interest is San Andreas' status as one of the first PS2 classics to arrive on PlayStation 4, running under emulation.
    We've already had a chance to preview what the emulator is capable of in terms of its core feature set, plus we've revealed that it is capable of running older software with higher frame-rates than the same code running on original hardware. But what we haven't really had is a truly stringent challenge for Sony's new emulator - until now.
    Let's kick off by talking about image quality and resolution. When we looked at the Star Wars titles running under emulation on PS4, we noted that the system wasn't rendering at native 1080p - instead the code took the basic 640x448 pixel-count of the original games, then doubled resolution on each axis, before upscaling to 1080p. The upscaling process is curious in that there was certainly the impression that some form of anti-aliasing was in effect, with jaggies dealt with rather well.
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