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PlayStation's Bound, and the enigma of the notgame

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  • PlayStation's Bound, and the enigma of the notgame

    Sony's love of all things indie might be a relatively new outlook, but its love of all things quirky goes back a little longer. When Linger in Shadows came out on the PlayStation Store seven long years ago, it was an outright oddity; a surreal, semi-interactive doodle with its roots in the demoscene, the sort of experiment you might stumble upon in the corner of a boutique East End gallery and most definitely not the kind of thing you'd expect to find on a console with first-party backing.
    The PlayStation's outlook has changed since then, but Sony's appetite for the bizarre hasn't dimmed in the slightest. Polish studio Plastic is back, the developer behind Linger in Shadows and its wayward, PlayStation Move-enabled follow-up Datura ("we got stuck doing things that maybe didn't work," admits game director Michal Staniszewski). Plastic is returning after three years away with Bound, an arrestingly different game that made its debut at the PlayStation Experience in San Francisco.
    "Linger in Shadows, it was like our first test, a maturity test like when you finish high school," Staniszewski tells me when I step away, slightly dazed, from a short demo of Bound. "Datura, that was like a bachelor degree - this is our master degree."
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