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The evolution of Final Fantasy 7

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  • The evolution of Final Fantasy 7

    Final Fantasy 7 is closing in on its twentieth anniversary and over the past two decades, Square-Enix has released countless spin-off games, tech demos and movies based on this epic release. Through it all, fans have continued to hold their collective breath for that one impossible thing - a remake of Final Fantasy 7. We were as surprised as anyone when this project was actually announced at E3 earlier this year, but with its reveal trailer consisting entirely of pre-rendered CGI, we didn't expect to see any in-engine footage for a long while.
    However, that's exactly what was shown at the recent PlayStation Experience conference in San Francisco. A lot of information was revealed, including the controversial news that it would be split up into multiple parts, but we were more interested in seeing the game in action. As with Kingdom Hearts 3, this new vision of Final Fantasy 7 is created using Unreal Engine 4 and it's looking sharp - butthis isn't the first time we've seen the Midgar rendered with updated graphics and that lead us to wonder, just how does this new take on the game stack up against the multitude of teasers we've experienced over the years?
    We pulled together multiple sources and sat down to find out. One of the first things that we were surprised to see is just how closely the team is following the introduction sequence of the game. All of the characters are present and accounted for with slick new designs to boot. Ever wondered what Jesse, Biggs, and Wedge would look like in Unreal Engine 4? Well, bam, they're in there.
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