Is World of Warcraft taking a leaf out of Call of Duty's book all these years after that multiplayer shooting craze began? Blizzard has just announced plans for a fundamental overhaul to player-versus-player combat for expansion World of Warcraft: Legion, which arrives on or before 21st September 2016. The plans include changing completely how PVP will reward you for playing, as well as the surprise intention - for a game based so heavily around the concept of 'better gear' - of making everyone's statistics the same for battles, regardless of equipment (although there a few exceptions - see below).
No longer will you earn Honor and Conquest points as currency to buy things but earn Honor Points to increase your Honor Level, which unlocks a whole new Trait tree. And once you reach the maximum Honor Level of 50 - and here's where the Call of Duty comparison comes in - you can choose to Prestige, sacrificing your Honor Level and talents for an increased Prestige Level.
Why would you do that? Because Prestige equals bragging rights: a unique mount and pet, a new appearance for your Artifact (the new Legion levellable-weapons), a special badge, a special title and a special wearable faction pennant. The higher your Prestige, the better the rewards - a strong incentive for people to keep playing.
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No longer will you earn Honor and Conquest points as currency to buy things but earn Honor Points to increase your Honor Level, which unlocks a whole new Trait tree. And once you reach the maximum Honor Level of 50 - and here's where the Call of Duty comparison comes in - you can choose to Prestige, sacrificing your Honor Level and talents for an increased Prestige Level.
Why would you do that? Because Prestige equals bragging rights: a unique mount and pet, a new appearance for your Artifact (the new Legion levellable-weapons), a special badge, a special title and a special wearable faction pennant. The higher your Prestige, the better the rewards - a strong incentive for people to keep playing.
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