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What you actually do in The Division

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  • What you actually do in The Division

    So, what is it you do in The Division? Put in the simplest possible terms, you pad around its gloriously authentic, seamless and recently abandoned New York and you shoot things while working to push the numbers up; watch those digits that float out of the enemy's head shoot skywards, keep your fingers crossed that at the end of it all there'll be a nice new gun that can make even bigger numbers possible and, hey, why not hold out for a nice new hat as well? It's not that hard to get a handle on it after all. You might even have played something just like it not too long ago.
    Back in 2013, though, it was easy to be slightly baffled by The Division. A grounded open world with MMO tendencies and chewy Tom Clancy trappings, its combination of cover-based shooting and strong RPG elements got a little lost in the showy confines of an E3 reveal. All most people held on to were those car doors, gently pushed shut in noisy shoot-outs as the player cowered in cover behind bulky, anonymous sedans.
    You can still shut those doors, of course. The viral outbreak that's left those city streets eerily empty seems to have sent the inhabitants of Manhattan off in a rush, doors slightly ajar and leaving a nightmare far worse than the collapse of civilisation for anyone with a slightly compulsive personality. After all these years spent following its development, my first five minutes playing The Division were spent prodding all the car doors on a once busy street shut. My co-op partner, meanwhile, puts some of that delicious destruction to the test, shooting out windows and fenders and tires that deflate with a satisfying hiss. The polite UI designer from The Division developer Ubisoft Massive who's supervising us patiently watches on. He understands what needs to be done first.
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