Blizzard's latest Diablo 3 console patch 2.4 is understood to cause frame-rate issues not seen in the previous version. The update adds a range of compelling extras, like a new Greyhollow Island area, expanded zones, and a catalogue of tweaks per class and weapon. But reports on the game's official forums suggest performance has taken a serious a hit in the meantime, and controls are now laggier as a consequence - while menus suffer input delays. Also worrying are reports of more frequent in-game crashing.
With thanks to Eurogamer's Oli Welsh and his up-to-speed PS4 save, we've managed to isolate some of the challenges players are experiencing in the video below. In particular, the issue manifests as a stutter when travelling the game world, even while uncontested by enemies. And surprisingly, these frustrating hitches remain even when the game is installed to a nippy SSD, strongly suggesting it has little to do with data streaming from a PS4's stock HDD.
Though most interior areas run at a clean 60fps as expected, larger outdoor spots like Southern Highlands, or Dreadjudge Approach show frames dropping in clusters without any real provocation. Simply moving quickly - whether that's via a Barbarian's leap move, or being knocked back by an enemy - is one of the easier ways to see the stutter in action. Even simply walking across a bridge, without an enemy in sight, produces the issue, as demonstrated in our video below.
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With thanks to Eurogamer's Oli Welsh and his up-to-speed PS4 save, we've managed to isolate some of the challenges players are experiencing in the video below. In particular, the issue manifests as a stutter when travelling the game world, even while uncontested by enemies. And surprisingly, these frustrating hitches remain even when the game is installed to a nippy SSD, strongly suggesting it has little to do with data streaming from a PS4's stock HDD.
Though most interior areas run at a clean 60fps as expected, larger outdoor spots like Southern Highlands, or Dreadjudge Approach show frames dropping in clusters without any real provocation. Simply moving quickly - whether that's via a Barbarian's leap move, or being knocked back by an enemy - is one of the easier ways to see the stutter in action. Even simply walking across a bridge, without an enemy in sight, produces the issue, as demonstrated in our video below.
Read more…
More...