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PC's Resident Evil Zero HD remaster shows us how the original game was made

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  • PC's Resident Evil Zero HD remaster shows us how the original game was made

    On the face of it, the PC version of the Resident Evil Zero HD remaster offers only an incremental upgrade over its companion console releases. The full HD presentation, improved lighting and effects, upgraded character models and optional widescreen mode are joined by a new 60fps mode, plus improved anti-aliasing - but not a whole lot more. But what's fascinating about this release is the contents of its install directory: Resident Evil Zero HD on PC actually give us some idea about how the original game was put together.
    However, booting it up for the first time, PC's unique 60fps setting is the most immediate difference to console (though there's an option to match this 30fps experience, plus support for higher values). A game in this style doesn't demand rapid reflexes to succeed; it's Resident Evil in the classic mould, where solving puzzles takes precedent over the action. But even with its fixed camera angles, there's no doubt that Rebecca's motions are smoother at 60fps compared to the locked 30fps on PS4 and Xbox One - a doubling in refresh that's easier on the eye overall.
    The exception to this are the backgrounds - and that's where the PC version's install directory is so illuminating in that it shows how the original game worked, and also how Capcom has increased fidelity for the remaster. Divided by folder for each area (such as the Train sequence, Arklay Mountains, or the Chemical Plant) all of the backdrops in the game are actually 30fps video files, available for viewing as an individual MP4s you can watch on any media player. It's here where certain details are gleaned: firstly, that every pre-rendered backdrops animates to one or two second loop. Secondly, that despite the game being output at 1080p on our machine, the actual backdrops are rendered at an entirely different resolution.
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