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Naughty Dog's Neil Druckmann on why Uncharted has to end

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  • Naughty Dog's Neil Druckmann on why Uncharted has to end

    Neil Druckmann is different to most AAA video game developers.
    His actorly approach to performance capture, storytelling and a sideline as a graphic novel writer already mark out Naughty Dog's Israeli-born director as something of a renaissance man, and when I sit down with Druckmann at Sony's pre-Xmas PlayStation Experience event in San Francisco, it's in markedly different circumstances to the typical interview with a developer of his stature. There's no sterile meeting room, and no PR team watching the clock and nervously listening to every word lest an errant soundbite somehow escapes into the conversation like an unsupervised zoo animal making a desperate bid for freedom
    Sure, there's a Sony representative present, but he'd be hard pushed to hear anything above the rattle and hum of the very public corner of the main showfloor we're sitting in. The PR is perched in one of the chairs we'd brought over for the interview but Neil and I are cross-legged on the floor - at the Naughty Dog man's specific request.
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