Underworld Ascendant has revealed a new look designed to replicate the feel of playing with tabletop miniatures.
"There's a 'reality bug' going around in TV, film, and games where fantasy has become inundated by gritty photo-realism," said the game's art director Nate Wells, who was art director of BioShock, BioShock Infinite and the Last of Us, no less. "With Underworld Ascendant, I want to bring back more whimsy and less brooding."
The result is a chunkier toy-like appearance that isn't overly cartoony, and it's worth remembering while perusing the new screenshots that this is a crowdfunded game made for roughly $1m.
Read more…
More...
"There's a 'reality bug' going around in TV, film, and games where fantasy has become inundated by gritty photo-realism," said the game's art director Nate Wells, who was art director of BioShock, BioShock Infinite and the Last of Us, no less. "With Underworld Ascendant, I want to bring back more whimsy and less brooding."
The result is a chunkier toy-like appearance that isn't overly cartoony, and it's worth remembering while perusing the new screenshots that this is a crowdfunded game made for roughly $1m.
Read more…
More...