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Face-Off: Resident Evil 6 Remastered

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  • Face-Off: Resident Evil 6 Remastered

    It's exciting times for fans of Resident Evil. Remastered versions of the last three series entries are on their way to current-gen systems, while a remake of the second game is also in development. Resident Evil 6 is the first of these titles to land, and the PS4 and Xbox One releases bring upgrades to both resolution and frame-rate over the last-gen versions. With the recent GameCube remakes capped at 30fps, we were concerned that Capcom would go down the same route for the other titles in the series. Thankfully, that isn't the case for Resident Evil 6, which hands in a superb 1080p60 experience. But aside from resolution and frame-rate boosts, just how far does the remastering process extend across the game?
    The PC version provides us with a solid base for comparison, alongside the Xbox 360 and PS3 originals. The PC game provides the ability to scale up both resolution and frame-rate but beyond that, graphical upgrades are thin in the ground. A boost to image quality is delivered by FXAA3HQ anti-aliasing, allowing for a crisper and clearer presentation. However, asset quality and effects work remains the same.
    And it's this version that PS4 and Xbox One remasters appear to be based on. Resolution is native 1080p on both consoles, though a different post-process solution handles anti-aliasing duties, with what looks like an MSAA-like pass applied underneath. However, in terms of overall image quality, the end result looks virtually identical to the PC game in motion, with just a touch less coverage across parts of the scene.
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