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Uncharted 4 makes a move for the open, but at what cost?

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  • Uncharted 4 makes a move for the open, but at what cost?

    Well, this is new. We're crouched in one of the rustling pockets of tall grass that's flecked across the plains of Madagascar, pushing Nathan Drake slowly towards a tower that's riddled with enemies - snipers near the top send out laser sights that probe all that parched greenery. From afar, Drake's able to mark out each enemy - get too close and a tasteful indictor above a soldier's head begins to quickly fill (in an inadvertent bit of cross-brand synergy, it looks like the floating obelisk from the cover of No Man's Sky), letting us know whether Drake's about to be spotted or not.
    It's all as if Metal Gear Solid 5: The Phantom Pain just got a very colourful makeover. The point that Naughty Dog is making with this, a slim hands-on opportunity with the single-player campaign culled a third of the way into the studio's last Uncharted game, is clear. This isn't quite Uncharted as you know it - it's broader, with more options available to the player. It's what Naughty Dog refers to with a straight face as 'wide-linear'.
    Returning players will find plenty that's familiar, of course. First there's the set-up, with a grand historical mystery at its core (this time centring around 17th century pirate Henry Avery, commander of the wonderfully named pirate ship Fancy who was more recently brought to dashing life by Hugh Bonneville in a brief Doctor Who cameo). Then there's all those fantastic wisecracks, the contextual conversation that helps put the spring in the series' step rendered all the more impressive when it finds its way into a more expansive world.
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