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Dark Souls 3 review

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  • Dark Souls 3 review

    In an industry built on sequels there are plenty of also-rans - those that fail to move on, those that change too much, and those that can't handle the expectation. Though it would be harsh to call Dark Souls 2 a failure all three of these factors played a part in its final form, with the anxiety of influence leaving it, for many players, feeling hollow. Similar opinions must be held behind From Software's doors, else how to explain the return of Hidetaka Miyazaki to the Souls series as director? The fantasy genre has form, at least, with third acts about the return of the king.
    One of the player's first significant accomplishments in Dark Souls 3 is finding a much-changed Firelink Shrine, indicating the more direct relationship with Dark Souls that will be borne out over this epic journey. At the core of Dark Souls 2 was a message about repetition, about how cycles can become ever-diminishing and ever-further from their source, and in so doing it shifted focus from the world created by Dark Souls towards its own distorted reflection of same. It's not a bad concept, as these things go, but Dark Souls 3 has no such compunctions. This is surprisingly direct and aggressive with what has gone before, to the extent it feels like From Software wants to definitively cap the series.
    Dark Souls was a world where history had already happened over hundreds of years, and you as the Chosen Undead were learning about it by picking through the debris. In Dark Souls 3 this long-term wear and tear is applied to the Lordran we knew. Firelink Shrine is the first of what will be many environmental callbacks, each bearing the weight of centuries and many changed beyond recognition. Some areas have been built-upon, layers of stone swaddling the original architecture nearly beyond recognition, while others have been looted or transplanted over the years, and relics of the world past are in new homes.
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