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Performance Analysis: Overwatch beta on PS4 and Xbox One

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  • Performance Analysis: Overwatch beta on PS4 and Xbox One

    A Blizzard game at 60fps: we wouldn't have it any other way. Thanks to a recent preview event showing PS4 and Xbox One beta versions of Overwatch, it's clear the developer's new hero FPS is a strong performer on console. All three versions (including PC) are slated for a May 24th launch, and 60fps is a very viable target on Sony and Microsoft's machines - something borne out in our tests below.
    Blizzard has already confirmed both PS4 and Xbox One run at native 1920x1080 too, albeit with a dynamic resolution system in place. It means Overwatch can lower its pixel count when the action heats up, but this does ensure gameplay performance is always smooth (a trade-off we can fully get behind based on the results seen here). Despite this, we've yet to notice any visible hit on image quality, and we suspect its resolution scaling logic is very rarely put into effect on PS4. Even in heavy battles - taking the explosive Junkrat character for a spin on the Hanamura map - the game remains sharp at all times. Based on PS4 tests so far, we're sticking at a true 1080p for the majority of play.
    Letting loose with this hero's explosive mines and grenades, PS4 isn't troubled in its pursuit of 60fps either. This is exactly how it should be for a competitive shooter - a locked 60fps line, with almost zero hitches throughout. The only moments we see a momentary hiccup is when the camera switches to the kill-cam view, incurring a minor blip. But during actual gameplay, the worst on record is a single torn frame on PS4 once - as we rev up Junkrat's ultimate ability. Even with all action congesting in the centre of a dojo, there's simply no slip from that top 60Hz refresh.
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