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Gears of War 4 multiplayer changes things up in some cool ways

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  • Gears of War 4 multiplayer changes things up in some cool ways

    At a recent event I had a chance to play Gears of War 4 multiplayer on Xbox One (Microsoft has yet to announce a PC version but it seems like a safe bet), and it's pretty good. It's familiar in that it feels very much like Gears of War multiplayer - Gears of War 3 multiplayer, that is, as opposed to Gears of War: Judgment's - but there are a few tweaks to the gameplay that stand out, and one new weapon that's sure to go down well.
    Your character, a suitably beefy human or mutant enemy type depending on which side you're on, moves around in that tank-like Gears of War way. And all the up close and personal brutality the series is famous for is present and correct: the Gnasher shotgun still turns your enemies into chunks of meat, the Lancer still chainsaws your foes in half, and the Longshot still pops heads from across the map. Gears of War 4 is as much a cover-based third-person shooter as the first three games in the series were, and you find yourself moving in and out alongside your teammates on the hunt for flanking positions and power weapons.
    But developer The Coalition, which has taken charge of Gears of War development duty following Microsoft's purchase of the franchise from Epic Games, has added new cover mechanics in an attempt to improve the cover system, while retaining that Gears feel.
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