The Overwatch launch appears to have been a phenomenal success. With more than seven million players having registered since launch, across three different platforms, Blizzard's first multiplayer shooter is already one of the largest in the world. But for this game to truly achieve its ambitions, it's going to need to hold on to that playerbase in the months and years to come. Blizzard has reached its payload, but there's a ways to go yet.
The Overwatch community mostly communicates in Play of the Game GIFs at this stage, but there are a few concerns they'd like to see addressed. We're still waiting on the game's competitive mode and it's not yet clear how that will compare to the earlier version we saw in the closed beta. A number of players would like to see Overwatch introduce a server tick rate of 60Hz or higher, similar to Counter-Strike: Global Offensive and Battlefield 4. And balance! We always need to talk about balance. It sounds like the team are looking at McCree and D. VA, but what exactly can we expect there? And when?
With all of this in mind, we spoke to Overwatch's game director, Jeff Kaplan. Join us in the interview below as we hit all of these topics and a few others besides. It's a good one.
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The Overwatch community mostly communicates in Play of the Game GIFs at this stage, but there are a few concerns they'd like to see addressed. We're still waiting on the game's competitive mode and it's not yet clear how that will compare to the earlier version we saw in the closed beta. A number of players would like to see Overwatch introduce a server tick rate of 60Hz or higher, similar to Counter-Strike: Global Offensive and Battlefield 4. And balance! We always need to talk about balance. It sounds like the team are looking at McCree and D. VA, but what exactly can we expect there? And when?
With all of this in mind, we spoke to Overwatch's game director, Jeff Kaplan. Join us in the interview below as we hit all of these topics and a few others besides. It's a good one.
Read more…
More...