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Overcooked on Switch has big performance problems

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  • Overcooked on Switch has big performance problems

    When Overcooked released last year it surprised everyone with its addictive cooperative gameplay and cooking antics - and it scooped a Eurogamer Recommended review. It's a great little game - one that felt like a perfect fit for the Nintendo Switch. Now, almost one year after its original launch date, Overcooked has finally made its way to Nintendo's console hybrid platform. Unfortunately, the end results are - dare we say it - somewhat undercooked.
    That's not to say that there aren't good points to the Switch release. Docked mode delivers a full 1080p image that closely matches existing versions of the game. Visually speaking, Overcooked isn't the most complex game but it's nice to see that it even matches the PC version when it comes to presentation, with only a slight reduction in shadow quality. It boasts a simple, clean design that holds up nicely whether you're playing on an HDTV or in mobile mode, where - as expected - the game shifts to a native 720p pixel-count. Also worthy of praise is the developer's implementation of the HD rumble feature on the Joycons, which works well when chopping ingredients.
    Unfortunately, beyond that, things trail off quickly. Overcooked on Switch currently suffers from some serious performance problems. It never runs at anything approaching a consistent frame-rate, and there are two key issues here that compromise the title's fluidity. First up, while Overcooked targets 30 frames per second (in line with other console releases), it spends the overwhelming majority of its time well below that level. In fact, most of the game is played at roughly 23-24fps and only in very select instances do we see results that come close to holding 30fps.
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