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The true return of Metroid is a glorious thing to behold

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  • The true return of Metroid is a glorious thing to behold

    Samus Aran is back. Good god it feels to great to be able to finally say that. Samus Aran is back! Metroid hasn't been away as such in recent years - let's not forget last year's Federation Force, an odd and slightly limp offshoot that didn't do much to allay fears that this was a series on life support - but this is a full-blooded return, a double header that could prove every bit as powerful as when Samus' late 90s hiatus was interrupted by 2002's exceptional Prime and Fusion.
    Will Metroid Prime 4 be able to provide the same seismic jolt as Retro Studio's GameCube original? The familiarity a numbered sequel implies suggests it might not, but we've a while until we find out exactly what Nintendo's done for this most welcome of revivals. Before then there's this, a remake of 1991's Metroid 2 from MercurySteam that's coming to the 3DS this September. The lineage here is clear; this is a Metroid game in the more traditional sense, and after the diversions of the action-focussed Other M and the co-op based Federation Force, that's going to be very welcome indeed.
    And if you're wondering how much Metroid: Samus Returns feels like classic Metroid, consider this; in two hours spent with the game's opening, I got lost. Horribly, joyously lost, in the manner of all good Metroid games, laying bombs at every wall in despair, retreading each step before retreading them again and wondering if I'll ever find a way out. So yes, Metroid is back alright.
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