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How does Forza 7 improve on Xbox One X over base hardware?

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  • How does Forza 7 improve on Xbox One X over base hardware?

    Built to run existing game engines at native 4K, our first taste of what the new Xbox One X hardware could deliver came in the form of a Forza Motorsport tech demo, built to base Xbox One spec, but offering ultra HD resolution, a locked 60 frames per second - and with processing headroom to spare. So just what has developer Turn 10 done with this extra power and how does Xbox One X stack up against PC and standard Xbox hardware? With the release of a Forza Motorsport 7 demo this week, we could finally find out.
    First things first: while our Xbox One and PC assets are derived from this week's demo release, our fresh new X assets hail from a preview build of the entire Forza game we saw during Microsoft's press showcase a couple of weeks back, and there are some differences - the circuits you've played in the demo constitute the first three races of the single-player career mode in the final game, for example, and this build shows a variance in lighting.
    Whether this is down to a factor of the dynamic lighting and weather system or simply a peculiarity of the preview build or settings in the capture equipment Microsoft had at the event remains to be seen, but the differences between the two consoles - and indeed the commonality with PC - are fascinating. Remember that Turn 10 had access to Project Scorpio hardware as soon as it was available in its earliest prototype form, so it stands to reason that this team would be able to get the best out of the new console.
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