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Divinity: Original Sin 2 review

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  • Divinity: Original Sin 2 review

    About halfway through Original Sin 2's campaign, you acquire the ability to talk to ghosts. Cast "Spirit Vision" in any given area of its massive, detailed world, and any nearby souls waiting in the queue to the afterlife will be revealed to you, their transparent outline glowing with a greenish hue.
    In other games, this would be a neat gimmick useful in a few specific circumstances. In Original Sin 2, it's like putting on the glasses in John Carpenter's They Live. It changes everything. Suddenly, the world becomes alive with the dead. They wander through the streets, linger amongst revelling tavern patrons, hover over battlefields staring at their own corpses.
    You've been given the keys to a whole new reality, and it's going to unlock a lot of doors. Remember that murder you were investigating? Never mind finding the murder weapon or an incriminating letter, just ask the victim whodunit. Looking for a secret passage in a dungeon? Maybe there's another, less fortunate adventurer floating around you can glean some advice from.
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