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The Fallout 3 we never got to play

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  • The Fallout 3 we never got to play

    In October of 2008, Bethesda Game Studios released Fallout 3 and in doing so, changed the series forever. Gone were the 2D sprites, isometric camera and turn-based combat of the original games in favour of something the studio believed could appeal better to a larger, more mainstream audience. And well, the nearly five million units shipped during the game's launch week suggest they were probably right on that front, but still, there remains a substantial number of fans that to this day lament the loss of classic Fallout.
    Which is why in today's Here's A Thing we're going to take a look back at the Fallout 3 we never got to play. Often referred to as the Van Buren project, named for the eighth President of the United States, this game was in development at Black Isle Studios during the early 2000s, but was eventually canceled due to financial difficulties within Black Isle's parent company, Interplay Entertainment.
    I'd like to extend a huge thank you to the game's two lead designers, Chris Avellone and Josh Sawyer for talking me through their work, in detail, all these years later. Avellone, in particular, was able to send me a bunch of early design notes which we'll be showcasing here.
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