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Super Meat Boy Forever and the return of Team Meat

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  • Super Meat Boy Forever and the return of Team Meat

    Nearly six years ago, Super Meat Boy co-creator Tommy Refenes prototyped a mobile version of the game on his laptop, working in a hotel room just before GDC. It was rough and early, but as he worked the game grew from the idea of a straight port to one designed - maybe even improved - from the original.
    It was the genesis of Super Meat Boy Forever, the upcoming sequel set to hit smartphones, PC and consoles at some point in 2018. Forever is built around the idea of an auto-runner with minimal controls, but comes with a cool system of changing levels each time you play. It is also, of course, rock hard. Eurogamer played it at PAX this year and came away impressed.
    But why has it taken so long? Refenes' mobile Meat Boy prototype was shown but never released. After announcing it was in development, the gestalt entity of Team Meat later said it had switched focus. Team Meat, made up of Refenes and fellow Meat Boy co-creator Edmund McMillen, decided oddball cat simulator Mew-Genics would be its next project. Over the next year, they released an early trailer and gameplay snippet, before Mew-Genics too was shelved.
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