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True 4K isn't the best way to play Rise of the Tomb Raider on Xbox One X

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  • True 4K isn't the best way to play Rise of the Tomb Raider on Xbox One X

    It's true, we've covered Rise of the Tomb Raider so many times over the past couple of years that we've even given it a YouTube playlist - but this is by no means a bad thing. It simply demonstrates the love and care developer Nixxes has poured into maintaining the game over the years. From supporting the ageing Xbox 360 to the PlayStation 4 Pro and PSVR all the way up to the Xbox One X, Nixxes has become the caretaker for Crystal Dynamics' most recent outing. At this point, the only thing missing is a Switch port. But right now, all eyes on are the upcoming Xbox One X port, demonstrating what looks like the best console version of the game yet.
    Before we jump into that, a curious anomaly has popped up in our most recent captures of both Rise of the Tomb Raider and Forza Motorsport 7 - a colour-shift that seems to desaturate the footage a touch. Interestingly, the other games we grabbed at the recent Microsoft showcase event that do not support HDR (Killer Instinct, Quantum Break) do not exhibit the issue, possibly suggesting a firmware tone-mapping bug in the preview Xbox One X units. We've alerted Microsoft to the issue, but in the meantime, remember that everything tested here is pre-production software running on production hardware hosting a non-final operating system.
    And there's certainly plenty to test. This is the Gamescom demo we're hands-on with, covering off around ten minutes of gameplay from the Syria-based Prophet's Tomb level. We actually played through the demo four times - in 4K, 4K HDR, and using the alternative rendering modes: Enriched 4K and High Frame-Rate. The native 4K mode is indeed impressive as Rise of the Tomb Raider remains a highly demanding game on the PC. Granted, the level of detail is pushed back compared to the PC version, but it holds up better than you might think.
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