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Double Fine shows off Psychonauts 2's "First Playable" milestone level

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  • Double Fine shows off Psychonauts 2's "First Playable" milestone level

    Psychonauts 2 is the game that nearly never was, but that will now, thanks to the modern wonders of crowdfunding, eventually, hopefully be. And that still-distant day has drawn just a tiny bit nearer with the unveiling of Psychonauts 2's "First Playable" milestone level.
    In a new blog post revealing the stage, Tim Schafer has explained a little about what "First Playable" actually means. Despite its name, it's not exactly the first playable level from the final game; rather, it's the first time that all of Double Fine's workflows and pipelines have come together, forming the team's "first big attempt to create a fully arted up, fully playable chunk of gameplay with all the systems, art, gameplay, and tech working in the same place".
    Schafer stresses that this isn't a level of final, shippable quality, but rather "a fully playable area that has all the things a level of the game should have: elements like player movement, combat, quests, experience, UI all working together with scratch dialogue and audio, some rough visual effects, textures, lighting, even a cut-scene". From this point on, the quarry-themed stage can be iterated and refined into its ultimate form.
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