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Pokémon Ultra Sun and Ultra Moon review

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  • Pokémon Ultra Sun and Ultra Moon review

    Are new games better than old games? If you somehow released a contemporary game in, say, 1988, with all its enormity and complexity and detailed, ultra HD nasal hair, it would be almost impossible to comprehend. But then that would never really happen - and would the uncanny nasal hair game even exist without the innovations and inspirations of games gone by?
    Honestly, I hate this debate. It is unique to games, in their ever closening relationship with technology and engineering, and it is uniquely boring - but I have to mention it here because how you approach that argument directly impacts your approach to, you guessed it, Pokémon.
    Pokémon Ultra Sun and Ultra Moon are what's known as "enhanced" versions. If you know the series you'll know there's precedent; Red and Blue had Yellow, Gold and Silver had Crystal, and so on until Pokémon X and Y, the last generation before last year's delightful Sun and Moon. They seemed to have done away with the tradition - we never had Z, even if all signs (namely a Pokémon called Zygarde and its conspicuous absence from the side of Xerneas and Yveltal in X and Y) seemed to point towards it. Ultra Sun and Moon were a surprise, and with this return to enhanced form we have a return to that horrible debate: the Ultra versions are undoubtedly better than regular Sun and Moon, if you equate "better" solely with size, scope, and technical achievement. The innovation, the surprise, the feeling remains the work of the originals.
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